Explore the Battletome

Units

Learn everything you need to know about all the units available in Warhammer Age of Sigmar: Realms of Ruin, complete with tips and tricks for using them effectively in battle.

Lord of Change
Disciples of Tzeentch
  • Hero

Per squad: 1

Lord of Change

Staff of Tzeentch & Baleful Sword

Towering avian horrors, greatest of all Tzeentch’s daemons, and Monster Hero units in battle. With a gesture of their claws they can tear open the very fabric of reality, or send disastrous arcane spells across the battlefield. The true danger of these daemons is in their cunning, their fathomless wisdom, and their wish for nothing more than to tear down the world and replace it with raw potentiality.

Despite their monstrous size, the Lord of Change best serves you on the side of battle, not in the centre. This formidable magic caster has spells that can shred an enemy army into arcane ash, but only if not caught up in close combat.

  • When many enemy units are locked in combat with your troops and unable to escape easily, use the Infernal Gateway ability to cause significant damage. The spell has a wide area of effect and remains active for a long time.
  • The Beacon of Sorcery passive ability silences and grounds nearby enemies and fires whenever an activity ability is used; wield it to disable enemy units before they use their abilities.

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